using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("SetRenderSettings")]
	public class SetRenderSettings : MonoBehaviour
	{
		public Color m_ambient => method_2<Color>("m_ambient");

		public bool m_ambient_shouldUpdate => method_2<bool>("m_ambient_shouldUpdate");

		public Color m_lastSavedAmbient => method_2<Color>("m_lastSavedAmbient");

		public SetRenderSettings(IntPtr address, string className)
			: base(address, className)
		{
		}

		public SetRenderSettings(IntPtr address)
			: this(address, "SetRenderSettings")
		{
		}

		public void enableAmbientUpdates()
		{
			method_8("enableAmbientUpdates");
		}

		public void disableAmbientUpdates()
		{
			method_8("disableAmbientUpdates");
		}

		public void Update()
		{
			method_8("Update");
		}

		public void SetColor(Color newColor)
		{
			method_8("SetColor", newColor);
		}

		public void OnPreviousSceneDestroyed(object userData)
		{
			method_8("OnPreviousSceneDestroyed", userData);
		}
	}
}
